For the recently announced Vermintide 2, I moved to creating all textures in Substance Designer, either from scratch or as a way of increasing the resolution of already existing textures by running them through some Substance Designer noises and blends. The most recent projects I worked on were the Warhammer: Vermintide games, where I was responsible for modelling and texturing large parts of the game, as well as creating all environmental shaders. Previously I was Lead Environment Artist at Fatshark Games and before that, I worked as an Environment Artist at Machine Games on Wolfenstein: The New Order. Hey, my name is Robert Berg! I´ve been working as an Environment Artist since 2008 and I recently joined DICE as a Senior Level Artist. > See Also: Creating Stylized Grass Materials In Houdini One of such individual that has been able to prove his abilities to us is Robert Berg, and in this tutorial, he shares with us how he creates a photorealistic Scandinavian forest using Photogrammetry and Substance.
The level of reality that can be achieved with photogrammetry to a large extent depends greatly on the skill as well as the tools available at the disposal of the artist.